Files
ZMMO/Plugins/VisualStudioTools/Scripts/SignDetached.proj
Mateus Rodrigues 3d4d0de40b feat: ZMMO client base (Game/Entity|Controller|Modes|Network)
Estrutura inicial do cliente Unreal Zeus MMO alinhada ao padrao
"cliente solto + servidor valida input/velocidade" (ADR 0038):

- Source/ZMMO/Game/Entity/ — IZMMOEntityInterface, AZMMOEntity (base
  AActor para Mob/NPC/Object), AZMMOPlayerCharacter (player local com
  CMC livre, Enhanced Input, envio de C_INPUT_AXIS), AZMMOPlayerProxy
  (snapshot-only para players remotos).
- Source/ZMMO/Game/Controller/ — AZMMOPlayerController com IMC defaults
  (IMC_Default + IMC_MouseLook) e suporte opcional a virtual joystick.
- Source/ZMMO/Game/Modes/ — AZMMOGameMode (defaults para PlayerCharacter
  / PlayerController), UZMMOGameInstance (auto-connect ao servidor Zeus
  em Init e logging dos eventos OnConnected/OnDisconnected/...).
- Source/ZMMO/Game/Network/ — UZMMOWorldSubsystem (registry
  EntityId -> AActor*, dispatch dos delegates OnPlayerSpawned/Despawned/
  StateUpdate; ignora snapshots locais do cliente solto).
- Config/DefaultEngine.ini — GlobalDefaultGameMode aponta para
  /Script/ZMMO.ZMMOGameMode; GameInstanceClass para
  /Script/ZMMO.ZMMOGameInstance; redirects para a nova hierarquia.
- ZMMO.Build.cs — depende de ZeusNetwork; PublicIncludePaths para a
  nova arvore Game/Entity|Controller|Modes|Network.
- Content — assets do template ThirdPerson (Mannequins, IAs/IMCs,
  Lvl_ThirdPerson + TestWorld). Os Variant_* levels ficam no commit
  inicial mas serao limpos numa proxima sessao com aprovacao explicita
  (Master Rule para .umap/.uasset).

Notas:
- BP_ThirdPersonCharacter/GameMode/PlayerController ainda apontam para
  a hierarquia antiga e estao a aguardar aprovacao para remocao
  (Master Rule).
- README.md descreve a arquitectura e o smoke test de conexao.
2026-05-07 20:21:21 -03:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="SignFiles" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="packages\Microsoft.VisualStudioEng.MicroBuild.Core.0.4.1\build\Microsoft.VisualStudioEng.MicroBuild.Core.props" />
<PropertyGroup>
<BaseOutputDirectory>$(MSBuildThisFileDirectory)../../out/</BaseOutputDirectory>
<!-- These properties are required by MicroBuild, which only signs files that are under these paths -->
<IntermediateOutputPath>$(BaseOutputDirectory)</IntermediateOutputPath>
<OutDir>$(BaseOutputDirectory)</OutDir>
</PropertyGroup>
<ItemGroup>
<FilesToSign Include="$(OutDir)\VisualStudioTools.zip.cat">
<Authenticode>Microsoft400</Authenticode>
</FilesToSign>
</ItemGroup>
<Import Project="packages\Microsoft.VisualStudioEng.MicroBuild.Core.0.4.1\build\Microsoft.VisualStudioEng.MicroBuild.Core.targets" />
</Project>