• Joined on 2026-05-07
Mateuus pushed to main at Mateuus/ZMMO 2026-06-02 13:21:33 -03:00
bd1dab25ca Merge branch 'feat/ui-system' into main
e771aec259 wip: UI Button Base + content/config in-progress
5e32cb0757 feat(network): migra entityId int32→int64 nos delegates do ZeusNetwork
e3aab64c8c fix(world): destroy proxy on DESPAWN + handle stale weak ptr on SPAWN
b2c1153229 fix(frontend): HandleServerTravelRequested idempotente quando ja no mapa certo
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Mateuus created pull request Mateuus/ZMMO#4 2026-06-02 13:17:01 -03:00
feat(ui+meshing): UI vitals/HUD redesign + V3 server meshing client-side
Mateuus pushed to feat/ui-system at Mateuus/ZMMO 2026-06-02 12:58:20 -03:00
e771aec259 wip: UI Button Base + content/config in-progress
5e32cb0757 feat(network): migra entityId int32→int64 nos delegates do ZeusNetwork
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Mateuus pushed to feat/ui-system at Mateuus/ZMMO 2026-06-01 16:28:59 -03:00
e3aab64c8c fix(world): destroy proxy on DESPAWN + handle stale weak ptr on SPAWN
b2c1153229 fix(frontend): HandleServerTravelRequested idempotente quando ja no mapa certo
4e14f1feb6 refactor(charserver): World -> Realm + parse gatewayEndpoint + fix PendingLoadingSteps race
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Mateuus pushed to feat/ui-system at Mateuus/ZMMO 2026-05-28 03:58:45 -03:00
ede49c1777 feat(ui/hud): barras EXP/JOB em % via exp-to-next do snapshot
484c8d5d4f feat(ui/hud): readouts HP/SP + level multi-cor via RichText (DT_UI_VitalsReadout)
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Mateuus pushed to feat/ui-system at Mateuus/ZMMO 2026-05-28 01:08:34 -03:00
65edf1081b chore(ui/fonts): importa familias Cormorant Garamond, JetBrains Mono e Manrope
Mateuus pushed to feat/ui-system at Mateuus/ZMMO 2026-05-28 00:34:13 -03:00
e1fca1ae8d feat(ui/hud): painel de vitais (Nome/Job/Level + HP/SP/EXP) substituindo HpSpBar
c9492a3910 feat(ui/progressbar): integracao com DT_UI_Styles (FUIStyleProgressBar multi-map + Variant)
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Mateuus pushed to feat/ui-system at Mateuus/ZMMO 2026-05-27 21:47:58 -03:00
88eb20eefa feat(ui/progressbar): edge (linha + glow) que acompanha PrimaryLevel + auto-hide nos extremos
Mateuus pushed to feat/ui-system at Mateuus/ZMMO 2026-05-27 21:26:59 -03:00
8843ac3d1c feat(ui/progressbar): BG + TrackGrid + Shimmer com RoundedBox nativo do Slate
Mateuus pushed to feat/ui-system at Mateuus/ZMMO 2026-05-27 19:32:43 -03:00
5d44647170 refactor(ui/panel): TMap<EUIPanelTexture> -> TMap<FName> com PostSerialize migration
1794e5d418 feat(ui/progressbar): UProgressBar -> UImage com material custom Primary/Secondary
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Mateuus pushed to feat/ui-system at Mateuus/ZMMO 2026-05-26 14:51:07 -03:00
7fa10b4cb9 fix(ui/loading): memoiza steps quando widget em async load + draggable status
Mateuus pushed to feat/ui-system at Mateuus/ZMMO 2026-05-26 02:25:10 -03:00
079d05c117 feat(ui/loading): tela de loading dinamica data-driven (etapas + dicas)
90484876f0 feat(player): CharName do DB no PlayerState + header do Status Window
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Mateuus pushed to feat/ui-system at Mateuus/ZMMO 2026-05-26 00:14:48 -03:00
87d9ca4dae chore(ui): textura do panel gradient quadrado + ignore /AutoCreated
Mateuus pushed to feat/ui-system at Mateuus/ZMMO 2026-05-26 00:13:05 -03:00
037aed30ce refactor(ui/base): panel data-driven 3-brush + button via FButtonStyle
Mateuus pushed to feat/ui-system at Mateuus/ZMMO 2026-05-26 00:09:46 -03:00
9390ed9da9 feat(ui/status): nova janela com sub-widgets StatRow/BonusRow + cleanup
28bfa9a567 feat(attributes): MATK range min~max no snapshot + display
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Mateuus created branch feat/ui-system in Mateuus/ZMMO 2026-05-26 00:09:45 -03:00
Mateuus pushed to main at Mateuus/ZMMO 2026-05-25 01:53:14 -03:00
477574f842 feat(attributes): MATK range min~max no snapshot + display
Mateuus pushed to main at Mateuus/ZMMO 2026-05-24 01:37:32 -03:00
6391372f00 feat(jobs): Jobs.1 client UI infra (handler + library + tecla J) + UI tweaks
f832c1a4df fix(log): remove HandleZeusNetworkLog forwarder (duplicava LogZMMO)
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Mateuus pushed to main at Mateuus/ZMMO 2026-05-23 23:53:52 -03:00
c3df705a7a feat(jobs): Jobs.1 client — DA expandido + 7 DA_Job assets organizados por tier
Mateuus pushed to main at Mateuus/ZMMO 2026-05-23 21:31:06 -03:00
a354d9eefc chore(jobs): renomeia display "Aprendiz" -> "Novato"