feat(ui+meshing): UI vitals/HUD redesign + V3 server meshing client-side #4
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Junta os 22 commits da branch
feat/ui-systemna main:UI / HUD
Network / Server Meshing V3 (client side)
Refactor
- ZMMOWorldEntry -> ZMMORealmEntry (RealmId + GatewayEndpoint single string) - CharServerOpcodes: S_WORLD_* -> S_REALM_* - UIServerSelectScreen: parse S_REALM_LIST com gatewayEndpoint - UIUserLobbyScreen: parse S_CHAR_SELECT_OK, split gatewayEndpoint via FString::Split(":", FromEnd) — IPv6 tolerante - UICharacterCreatePage: SubmitCreate envia realmId - ZMMOCharSummary: WorldId -> RealmId - UIFrontEndFlowSubsystem: GetSelectedRealmId; fix de race em PendingLoadingSteps_ (TSet snapshot via MoveTemp antes de iterar; evita access violation em TConstSetBitIterator durante async lambda) Conferido E2E: 2 standalone instances entram simultaneamente em Provinces diferentes via Gateway.Pull request closed