e1fca1ae8d2f10d99adf8fc3a11b9d1f007b6d93
UZMMOHudPlayerVitalsWidget (novo): sub-widget do HUD com 4 UUIProgressBar_Base (HP/SP/BASE EXP/JOB EXP) + nome/classe/level. ApplySnapshot anima HP/SP via SetTargetPrimaryLevel e formata os readouts; ApplyHpSp pro tick rapido. UZMMOHudWidget propaga o snapshot pro PlayerVitals e resolve identidade: nome do AZMMOPlayerState.CharName + job via UZMMOJobsLibrary.GetJobDisplayName(ClassId). HpSpBar legado removido do WBP_HUD. WBP_PlayerVitalsPanel: layout compacto (520w) com colunas alinhadas (label 28 / bar FILL / readout 116 right-align) independente do tamanho do numero. Sem portrait. MIs por barra: UI_M_ProgressBar_SP/BaseEXP/JobEXP/Loading (cores do hud_layout_modal_New.html). EXP/JOB readout mostra exp absoluto por ora — barras de EXP aguardam o servidor enviar exp-to-next no snapshot pra calcular a porcentagem. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
ZMMO — Cliente Unreal Zeus MMO
Cliente Unreal Engine 5.7 do projecto Zeus. Implementa o pipeline "cliente solto + servidor valida input/velocidade" definido em ADR 0038 (landscape autoritativo no cliente; servidor reservado para colisao de objectos).
Arquitectura
Source/ZMMO/Game/Entity/—IZMMOEntityInterface,AZMMOEntity,AZMMOPlayerCharacter(local, CMC livre),AZMMOPlayerProxy(remoto, snapshot-only).Source/ZMMO/Game/Controller/—AZMMOPlayerControllercom Enhanced Input + virtual joystick opcional.Source/ZMMO/Game/Modes/—AZMMOGameModeeUZMMOGameInstance(auto-connect ao servidor Zeus emInit).Source/ZMMO/Game/Network/—UZMMOWorldSubsystem(registryEntityId -> AActor*, dispatch dos delegates doUZeusNetworkSubsystem).
Dependencias
- Unreal Engine 5.7
- Plugin
ZeusNetwork(do projecto servidor, emServer/Plugins/Unreal/) - Plugin
ZeusMapTools(editor-only, opcional)
Smoke test
- Servidor Zeus a correr em
127.0.0.1:27777. - Abrir
ZMMO.uproject, aguardar build do moduloZMMO. - PIE: confirmar
[Zeus] Connected to server 127.0.0.1:27777no Output Log e o spawn do pawn local comEntityIdautoritativo.
Configuracao
bAutoConnectOnStart(defaulttrue) emUZMMOGameInstance. Desligar quando existir UI de login.Config/DefaultEngine.iniapontaGlobalDefaultGameMode=/Script/ZMMO.ZMMOGameMode.
Description
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