98dce2f8553623809ff736d6201272deddc094bc
- ZeusHudWidget: porta de UZeusAttributeComponent legacy pra UZeusGASComponent
(delegate OnSnapshotAppliedRaw via AddUObject; FZeusAttributesSnapshot
construido pelo helper estatico FromPayload do plugin ZeusGAS). Logs
diagnosticos no bind.
- UIPlayerStatus_Window: mesmo porte (snapshot raw + StatAllocReply). Lock
de spam-click preservado.
- ZeusHudHpSpWidget: movido do plugin ZeusAttributes (deletado) pra ZMMO
/Game/UI/InGame/. API preservada (WBP filhos nao precisam mudar).
- ZeusCharacter: tira o dual-seed legacy; so' seedea UZeusGASComponent
via FindComponentByClass no HandleLocalSpawnReady.
- ZeusPlayerState/ZeusCharacter: comentarios atualizados pra refletir o
UZeusGASComponent como dono unico.
- ZMMO.Build.cs: remove dep "ZeusAttributes", adiciona "ZeusGAS" +
"GameplayAbilities".
- ZMMO.uproject: remove module "ZeusAttributes" (delete completo).
- DefaultGame.ini: remove linha legacy comentada do Component Registry.
- DefaultEngine.ini: adiciona [CoreRedirects] pra:
* ZMMOJobs module + ZMMOJobDataAsset class (Package+Class) — 7 DA_Job_*
* ZMMO.ZMMOMapDef struct (DT_Maps row)
* ZMMO.ZMMOLoadingTipRow struct (DT_LoadingTips row)
* ZMMO.ZMMOLoadingProfile/StepDef structs + EZMMOLoadingContext/StepStatus
enums (DA_LoadingProfiles)
- DELETE: Source/ZeusAttributes/ inteiro (5 .cpp + 5 .h + Build.cs +
module.json).
Pegadinha aprendida: ActiveClassRedirects so' renomeia classe (sem
package); CoreRedirects (ClassRedirects/StructRedirects/EnumRedirects/
PackageRedirects) e' obrigatorio quando muda modulo OU quando o asset
referencia USTRUCT/UENUM. Tipo errado nao da erro mas tambem nao funciona.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
ZMMO — Cliente Unreal Zeus MMO
Cliente Unreal Engine 5.7 do projecto Zeus. Implementa o pipeline "cliente solto + servidor valida input/velocidade" definido em ADR 0038 (landscape autoritativo no cliente; servidor reservado para colisao de objectos).
Arquitectura
Source/ZMMO/Game/Entity/—IZMMOEntityInterface,AZMMOEntity,AZMMOPlayerCharacter(local, CMC livre),AZMMOPlayerProxy(remoto, snapshot-only).Source/ZMMO/Game/Controller/—AZMMOPlayerControllercom Enhanced Input + virtual joystick opcional.Source/ZMMO/Game/Modes/—AZMMOGameModeeUZMMOGameInstance(auto-connect ao servidor Zeus emInit).Source/ZMMO/Game/Network/—UZMMOWorldSubsystem(registryEntityId -> AActor*, dispatch dos delegates doUZeusNetworkSubsystem).
Dependencias
- Unreal Engine 5.7
- Plugin
ZeusNetwork(do projecto servidor, emServer/Plugins/Unreal/) - Plugin
ZeusMapTools(editor-only, opcional)
Smoke test
- Servidor Zeus a correr em
127.0.0.1:27777. - Abrir
ZMMO.uproject, aguardar build do moduloZMMO. - PIE: confirmar
[Zeus] Connected to server 127.0.0.1:27777no Output Log e o spawn do pawn local comEntityIdautoritativo.
Configuracao
bAutoConnectOnStart(defaulttrue) emUZMMOGameInstance. Desligar quando existir UI de login.Config/DefaultEngine.iniapontaGlobalDefaultGameMode=/Script/ZMMO.ZMMOGameMode.
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