98aaac57aa0c4627d415344ff3381963a0318ca7
- BST_Button (UCommonTextStyle, Rajdhani Bold 15) + BSB_Button_Transparent (UCommonButtonStyle) movidos p/ Content/ZMMO/UI/CommonUI/Style/{Text,Button}/ (espelha Hyper). - UI_Button_Master: arvore CommonTextBlock dentro de TextScaleBox (auto-size) via set_widget_tree; Style->BSB_Button_Transparent_C. - DT_UI_Styles linha Default: Style.Button.<variante>.TextStyle -> BST_Button_C (por variante). - ARQUITETURA.md: prefixos BSB_/BST_ (§3.2) + pasta UI/CommonUI/Style + UI/Shared + UI/Fonts (§2.1). Pipeline conferido via read_data_table (4 variantes apontam BST_Button no path novo, cores Aurora Arcana intactas).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
ZMMO — Cliente Unreal Zeus MMO
Cliente Unreal Engine 5.7 do projecto Zeus. Implementa o pipeline "cliente solto + servidor valida input/velocidade" definido em ADR 0038 (landscape autoritativo no cliente; servidor reservado para colisao de objectos).
Arquitectura
Source/ZMMO/Game/Entity/—IZMMOEntityInterface,AZMMOEntity,AZMMOPlayerCharacter(local, CMC livre),AZMMOPlayerProxy(remoto, snapshot-only).Source/ZMMO/Game/Controller/—AZMMOPlayerControllercom Enhanced Input + virtual joystick opcional.Source/ZMMO/Game/Modes/—AZMMOGameModeeUZMMOGameInstance(auto-connect ao servidor Zeus emInit).Source/ZMMO/Game/Network/—UZMMOWorldSubsystem(registryEntityId -> AActor*, dispatch dos delegates doUZeusNetworkSubsystem).
Dependencias
- Unreal Engine 5.7
- Plugin
ZeusNetwork(do projecto servidor, emServer/Plugins/Unreal/) - Plugin
ZeusMapTools(editor-only, opcional)
Smoke test
- Servidor Zeus a correr em
127.0.0.1:27777. - Abrir
ZMMO.uproject, aguardar build do moduloZMMO. - PIE: confirmar
[Zeus] Connected to server 127.0.0.1:27777no Output Log e o spawn do pawn local comEntityIdautoritativo.
Configuracao
bAutoConnectOnStart(defaulttrue) emUZMMOGameInstance. Desligar quando existir UI de login.Config/DefaultEngine.iniapontaGlobalDefaultGameMode=/Script/ZMMO.ZMMOGameMode.
Description
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