Files
ZMMO/ZMMO.uproject
Mateus Rodrigues 6a6a28a086 refactor: prefixo ZMMO -> Zeus em classes/módulos C++ do cliente
- Renomeia ~50 classes UCLASS/USTRUCT/UENUM/UINTERFACE pra Zeus*
  (AZeusGameMode, AZeusCharacter, UZeusGameInstance, IZeusEntityInterface,
  UZeusWorldSubsystem, FZeusEntitySnapshot, etc.)
- Encurta AZMMOPlayerCharacter -> AZeusCharacter
- Renomeia módulos satélite ZMMOAttributes -> ZeusAttributes e
  ZMMOJobs -> ZeusJobs (pasta + .Build.cs + .uproject)
- Mantém módulo principal ZMMO (renomeia depois quando jogo ganhar nome)
- DefaultEngine.ini: ActiveClassRedirects ZMMOX -> ZeusX (preserva BPs/assets)
- DefaultGame.ini: sections atualizadas pra ZeusThemeSubsystem/ZeusPlayerState
- Category="ZMMO|..." -> "Zeus|..." em UPROPERTYs
- Preserva LogZMMO, ZMMO_API, /Script/ZMMO., /Game/ZMMO/, classes Target

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 17:24:38 -03:00

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{
"FileVersion": 3,
"EngineAssociation": "5.7",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "ZMMO",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "ZeusAttributes",
"Type": "Runtime",
"LoadingPhase": "PreDefault"
},
{
"Name": "ZeusJobs",
"Type": "Runtime",
"LoadingPhase": "PreDefault"
}
],
"Plugins": [
{
"Name": "ModelingToolsEditorMode",
"Enabled": true
},
{
"Name": "StateTree",
"Enabled": true
},
{
"Name": "GameplayStateTree",
"Enabled": true
},
{
"Name": "VisualStudioTools",
"Enabled": true,
"SupportedTargetPlatforms": [
"Win64"
],
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/362651520df94e4fa65492dbcba44ae2"
},
{
"Name": "ZeusNetwork",
"Enabled": true
},
{
"Name": "ZeusMapTools",
"Enabled": true,
"TargetAllowList": [
"Editor"
]
},
{
"Name": "ZeusAdminTools",
"Enabled": true,
"TargetAllowList": [
"Editor"
]
},
{
"Name": "ZeusUMGForge",
"Enabled": true,
"TargetAllowList": [
"Editor"
]
},
{
"Name": "meshy",
"Enabled": false,
"SupportedTargetPlatforms": [
"Win64",
"Mac"
]
},
{
"Name": "CommonUI",
"Enabled": true
},
{
"Name": "NwiroIntegrationKit",
"Enabled": false
}
],
"AdditionalPluginDirectories": [
"../../Server/Plugins/Unreal"
]
}