Mateus Rodrigues 5d44647170 refactor(ui/panel): TMap<EUIPanelTexture> -> TMap<FName> com PostSerialize migration
FUIStylePanel migra de TMap<EUIPanelTexture, FSlateBrush> (enum legacy) para
TMap<FName, FSlateBrush>. Permite adicionar/remover categorias diretamente
no DT_UI_Styles via dropdown (meta=GetOptions) sem mexer no enum em C++.

PanelBackground, PanelOutline e PanelOutlineEffect viraram *_DEPRECATED.
Versoes novas: PanelBackgroundByName, PanelOutlineByName,
PanelOutlineEffectByName.

PostSerialize migra os legacy -> ByName no PostLoad de cada FUIStyleRow.
Apos o primeiro re-save no editor os deprecated ficam vazios e o codigo
vira no-op. PropertyRedirects em DefaultEngine.ini preservam a leitura
do asset antigo (3 entries: PanelBackground, PanelOutline, PanelOutlineEffect).

Atualiza UIPanel_Base pra ler ByName + DT_UI_Styles, UI_Panel_Master e
UI_PlayerStatus_Window resalvos. Inclui nova textura
T_Panel_Outline_Effect_Square_02.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 19:30:48 -03:00
2026-05-07 20:17:53 -03:00

ZMMO — Cliente Unreal Zeus MMO

Cliente Unreal Engine 5.7 do projecto Zeus. Implementa o pipeline "cliente solto + servidor valida input/velocidade" definido em ADR 0038 (landscape autoritativo no cliente; servidor reservado para colisao de objectos).

Arquitectura

  • Source/ZMMO/Game/Entity/IZMMOEntityInterface, AZMMOEntity, AZMMOPlayerCharacter (local, CMC livre), AZMMOPlayerProxy (remoto, snapshot-only).
  • Source/ZMMO/Game/Controller/AZMMOPlayerController com Enhanced Input + virtual joystick opcional.
  • Source/ZMMO/Game/Modes/AZMMOGameMode e UZMMOGameInstance (auto-connect ao servidor Zeus em Init).
  • Source/ZMMO/Game/Network/UZMMOWorldSubsystem (registry EntityId -> AActor*, dispatch dos delegates do UZeusNetworkSubsystem).

Dependencias

  • Unreal Engine 5.7
  • Plugin ZeusNetwork (do projecto servidor, em Server/Plugins/Unreal/)
  • Plugin ZeusMapTools (editor-only, opcional)

Smoke test

  1. Servidor Zeus a correr em 127.0.0.1:27777.
  2. Abrir ZMMO.uproject, aguardar build do modulo ZMMO.
  3. PIE: confirmar [Zeus] Connected to server 127.0.0.1:27777 no Output Log e o spawn do pawn local com EntityId autoritativo.

Configuracao

  • bAutoConnectOnStart (default true) em UZMMOGameInstance. Desligar quando existir UI de login.
  • Config/DefaultEngine.ini aponta GlobalDefaultGameMode=/Script/ZMMO.ZMMOGameMode.
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