5d446471700964083836567e02ae3f0687e31c8d
FUIStylePanel migra de TMap<EUIPanelTexture, FSlateBrush> (enum legacy) para TMap<FName, FSlateBrush>. Permite adicionar/remover categorias diretamente no DT_UI_Styles via dropdown (meta=GetOptions) sem mexer no enum em C++. PanelBackground, PanelOutline e PanelOutlineEffect viraram *_DEPRECATED. Versoes novas: PanelBackgroundByName, PanelOutlineByName, PanelOutlineEffectByName. PostSerialize migra os legacy -> ByName no PostLoad de cada FUIStyleRow. Apos o primeiro re-save no editor os deprecated ficam vazios e o codigo vira no-op. PropertyRedirects em DefaultEngine.ini preservam a leitura do asset antigo (3 entries: PanelBackground, PanelOutline, PanelOutlineEffect). Atualiza UIPanel_Base pra ler ByName + DT_UI_Styles, UI_Panel_Master e UI_PlayerStatus_Window resalvos. Inclui nova textura T_Panel_Outline_Effect_Square_02. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
ZMMO — Cliente Unreal Zeus MMO
Cliente Unreal Engine 5.7 do projecto Zeus. Implementa o pipeline "cliente solto + servidor valida input/velocidade" definido em ADR 0038 (landscape autoritativo no cliente; servidor reservado para colisao de objectos).
Arquitectura
Source/ZMMO/Game/Entity/—IZMMOEntityInterface,AZMMOEntity,AZMMOPlayerCharacter(local, CMC livre),AZMMOPlayerProxy(remoto, snapshot-only).Source/ZMMO/Game/Controller/—AZMMOPlayerControllercom Enhanced Input + virtual joystick opcional.Source/ZMMO/Game/Modes/—AZMMOGameModeeUZMMOGameInstance(auto-connect ao servidor Zeus emInit).Source/ZMMO/Game/Network/—UZMMOWorldSubsystem(registryEntityId -> AActor*, dispatch dos delegates doUZeusNetworkSubsystem).
Dependencias
- Unreal Engine 5.7
- Plugin
ZeusNetwork(do projecto servidor, emServer/Plugins/Unreal/) - Plugin
ZeusMapTools(editor-only, opcional)
Smoke test
- Servidor Zeus a correr em
127.0.0.1:27777. - Abrir
ZMMO.uproject, aguardar build do moduloZMMO. - PIE: confirmar
[Zeus] Connected to server 127.0.0.1:27777no Output Log e o spawn do pawn local comEntityIdautoritativo.
Configuracao
bAutoConnectOnStart(defaulttrue) emUZMMOGameInstance. Desligar quando existir UI de login.Config/DefaultEngine.iniapontaGlobalDefaultGameMode=/Script/ZMMO.ZMMOGameMode.
Description
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