Habilita CommonUI como base da UI do ZMMO (decisao de arquitetura): modulos CommonUI/CommonInput no Build.cs + include path Game/UI/Widgets; CommonGameViewportClient no DefaultEngine.ini. Adiciona EUIButtonVariant (Primary/Secondary/Danger/Ghost). Cria UUIButton_Base (UCLASS Abstract : UCommonButtonBase): CommonUI cuida de input/foco/click; o C++ resolve os tokens via UZMMOThemeSubsystem::GetActiveUIStyle() e reage a OnThemeChanged; entrega ao WBP por BP_ApplyUIStyle (split contrato C++ / visual Blueprint). CommonInput data/settings deferido p/ a fiacao de input. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
103 lines
3.6 KiB
INI
103 lines
3.6 KiB
INI
[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
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EditorStartupMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
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; GameMode/PlayerController/PlayerCharacter agora moram em C++ (Game/Modes/Entity/Controller).
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; O motor pode spawnar AZMMOGameMode directamente; um BP filho continua opcional.
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GlobalDefaultGameMode=/Script/ZMMO.ZMMOGameMode
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GameInstanceClass=/Script/ZMMO.ZMMOGameInstance
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[/Script/Engine.RendererSettings]
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r.ReflectionMethod=1
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.Lumen.TraceMeshSDFs=0
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.AllowStaticLighting=False
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r.SkinCache.CompileShaders=True
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r.RayTracing=True
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r.RayTracing.RayTracingProxies.ProjectEnabled=True
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r.Substrate=True
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r.Substrate.ProjectGBufferFormat=0
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=65536
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=48000.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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-TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=SF_VULKAN_SM6
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[/Script/MacTargetPlatform.MacTargetSettings]
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-TargetedRHIs=SF_METAL_SM5
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+TargetedRHIs=SF_METAL_SM6
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.Engine]
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; CommonUI: viewport client que roteia input (teclado/gamepad) e foco para a UI.
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GameViewportClientClassName=/Script/CommonUI.CommonGameViewportClient
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/ZMMO")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/ZMMO")
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; Redirects do template antigo para a nova arquitectura (Game/Modes/Entity/Controller).
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; ZMMOCharacter foi reescrito como ZMMOPlayerCharacter (ACharacter local com CMC livre).
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+ActiveClassRedirects=(OldClassName="TP_ThirdPersonPlayerController",NewClassName="ZMMOPlayerController")
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+ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="ZMMOGameMode")
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+ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="ZMMOPlayerCharacter")
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+ActiveClassRedirects=(OldClassName="ZMMOCharacter",NewClassName="ZMMOPlayerCharacter")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=A6F8C6FA4AB4631DF1DC329232BB6B40
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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