ZMMOPlayerCharacter: SendInputAxis agora envia viewYawDeg (GetController()->GetControlRotation().Yaw, fallback para GetActorRotation().Yaw) + posicao autoritativa (GetActorLocation) + velocidade XY (GetVelocity) — bate com o C_INPUT_AXIS de 41 bytes do servidor (ADR 0041). ZMMOPlayerProxy: - MOVE_Walking + RotationRate=0 + bRunPhysicsWithNoController=false para o AnimBP do Quinn transitar entre Idle/Run sem o CMC integrar fisica. - Defaults visuais SKM_Quinn_Simple + ABP_Unarmed no construtor para o proxy ser visivel em PIE sem precisar de BP filha. - Line trace local de fallback (ECC_Visibility, 5m down) ajusta Z quando o snapshot Z vier estranho. Armadilha conhecida: Landscape do UE5 esta em ECC_WorldStatic — quando o trace falhar, AdjustedPos.Z fica igual ao snapshot. Fix do canal fica no backlog (bug do proxy sumir ao encostar parede). ZMMO.uproject: indentacao tabs + plugin "meshy" registrado disabled. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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822 B
Plaintext
56 lines
822 B
Plaintext
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{
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}
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],
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