484c8d5d4fdc90d6ea8dabbf19ac496e53164845
Readouts e LvlText do PlayerVitals viram RichTextBlock com markup inline, estilizados pelo DT_UI_VitalsReadout (fonte JetBrains Mono Bold): - HP/SP: atual (branco) + "/" (sep, #3a3830) + max (#6c6860) - LVL: "LVL " (#b8b3a8) + numero (num, gold-bright #ffd888, maior) Cores espelham hud_layout_modal_New.html (text-1/2/3/4 + gold-bright). UZMMOHudPlayerVitalsWidget: HpReadout/SpReadout/ExpReadout/JobReadout/LvlText agora URichTextBlock; ApplyHpSp/ApplySnapshot montam o markup. EXP/JOB readout segue exp absoluto (sem %) ate o server enviar exp-to-next. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
ZMMO — Cliente Unreal Zeus MMO
Cliente Unreal Engine 5.7 do projecto Zeus. Implementa o pipeline "cliente solto + servidor valida input/velocidade" definido em ADR 0038 (landscape autoritativo no cliente; servidor reservado para colisao de objectos).
Arquitectura
Source/ZMMO/Game/Entity/—IZMMOEntityInterface,AZMMOEntity,AZMMOPlayerCharacter(local, CMC livre),AZMMOPlayerProxy(remoto, snapshot-only).Source/ZMMO/Game/Controller/—AZMMOPlayerControllercom Enhanced Input + virtual joystick opcional.Source/ZMMO/Game/Modes/—AZMMOGameModeeUZMMOGameInstance(auto-connect ao servidor Zeus emInit).Source/ZMMO/Game/Network/—UZMMOWorldSubsystem(registryEntityId -> AActor*, dispatch dos delegates doUZeusNetworkSubsystem).
Dependencias
- Unreal Engine 5.7
- Plugin
ZeusNetwork(do projecto servidor, emServer/Plugins/Unreal/) - Plugin
ZeusMapTools(editor-only, opcional)
Smoke test
- Servidor Zeus a correr em
127.0.0.1:27777. - Abrir
ZMMO.uproject, aguardar build do moduloZMMO. - PIE: confirmar
[Zeus] Connected to server 127.0.0.1:27777no Output Log e o spawn do pawn local comEntityIdautoritativo.
Configuracao
bAutoConnectOnStart(defaulttrue) emUZMMOGameInstance. Desligar quando existir UI de login.Config/DefaultEngine.iniapontaGlobalDefaultGameMode=/Script/ZMMO.ZMMOGameMode.
Description
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