166650671fd812a7152dd4742b022380e655f471
ServerSelect (Fase 1): - UIServerSelectScreen_Base: subscribe OnRawMessage + C_WORLD_LIST_REQUEST - WBP_ServerCard instanciado dinamicamente em GridPanel CardContainer (2 cols) - UIServerCard_Base: SetFromEntry + OnCardPressed delegate + UI_Button_Master - Push real-time S_WORLD_STATUS_UPDATE (opcode 2062) atualiza card in-place - FZMMOWorldEntry struct, EZMMOWorldState enum no wire (offline/online/maint) - Sem hardcap de slots — cards usam toda largura via ColumnFill weights Lobby/CharSelect (Fase 1.5): - UIUserLobbyScreen_Base + WBP_UserLobby (WidgetSwitcher: lista + create) - C_CHAR_LIST_REQUEST filtrado por SelectedWorldId do FlowSubsystem - UICharCard_Base + WBP_CharCard com Select/Delete + Accept/Cancel quando delete agendado; Text_DeleteCountdown atualiza em tempo real (timer 1s) - UICharacterCreatePage_Base + WBP_CharacterCreate (Name + ComboBox class) - Handlers S_CHAR_SELECT_OK (handoff parse), CHAR_CREATE_OK/REJECT, CHAR_DELETE_ACK/ACCEPT_ACK/CANCEL_ACK (refresh lista) Auxiliares + fixes: - ARQUITETURA_SERVER_SELECT.md + ARQUITETURA_CHARACTER_MODEL.md - UIFrontEndFlowSubsystem: SelectedWorldId state + transicao Lobby - DA_FrontEndScreenSet: Lobby -> WBP_UserLobby_C - UICheckBox_Base + UICommonText_Base (componentes auxiliares) - BSB_Button_Transparent.Disabled DrawAs=IMAGE -> NoDraw (fix bg branco) - WBP_ServerCard layout: HBox para chips Region/Ping/Status, SizeBox 10x10 no Dot verde (anti-overflow); SelfHitTestInvisible em containers (hover)
ZMMO — Cliente Unreal Zeus MMO
Cliente Unreal Engine 5.7 do projecto Zeus. Implementa o pipeline "cliente solto + servidor valida input/velocidade" definido em ADR 0038 (landscape autoritativo no cliente; servidor reservado para colisao de objectos).
Arquitectura
Source/ZMMO/Game/Entity/—IZMMOEntityInterface,AZMMOEntity,AZMMOPlayerCharacter(local, CMC livre),AZMMOPlayerProxy(remoto, snapshot-only).Source/ZMMO/Game/Controller/—AZMMOPlayerControllercom Enhanced Input + virtual joystick opcional.Source/ZMMO/Game/Modes/—AZMMOGameModeeUZMMOGameInstance(auto-connect ao servidor Zeus emInit).Source/ZMMO/Game/Network/—UZMMOWorldSubsystem(registryEntityId -> AActor*, dispatch dos delegates doUZeusNetworkSubsystem).
Dependencias
- Unreal Engine 5.7
- Plugin
ZeusNetwork(do projecto servidor, emServer/Plugins/Unreal/) - Plugin
ZeusMapTools(editor-only, opcional)
Smoke test
- Servidor Zeus a correr em
127.0.0.1:27777. - Abrir
ZMMO.uproject, aguardar build do moduloZMMO. - PIE: confirmar
[Zeus] Connected to server 127.0.0.1:27777no Output Log e o spawn do pawn local comEntityIdautoritativo.
Configuracao
bAutoConnectOnStart(defaulttrue) emUZMMOGameInstance. Desligar quando existir UI de login.Config/DefaultEngine.iniapontaGlobalDefaultGameMode=/Script/ZMMO.ZMMOGameMode.
Description
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