3 GameplayCueNotify_Burst BPs (taxonomia Lyra GameplayCue.Zeus.Combat.Hit.*): GC_Combat_Hit_React -> PlayAnimMontage AM_HitReact_Light no alvo GC_Combat_Hit_Impact -> SpawnSoundAtLocation SW_Punch_Cartoon na pos do alvo GC_Combat_Hit_Self -> ClientStartCameraShake CS_HitReact no PC do alvo Assets novos: AS_HitReact (+ AM_HitReact_Light/Medium/Heavy) -- montages de reacao SW_Punch_Cartoon -- SFX de impacto (0.3s) CS_HitReact -- LegacyCameraShake (osc 0.35s, pitch/roll/locZ) DT_Abilities recriado (RowStruct ZeusAbilityDataRow): rows Dash+Kick com AbilityClass + ActivateCueTag GameplayCue.Zeus.*. GC_Kick/GC_Dash com tags renomeadas pro prefixo GameplayCue.* (filter do Asset Picker). ZeusServerTags.ini: regenerado via ZeusTool tags sync (106 tags canonicas). Source/Combat/ZeusAnimNotifyState_BodyHitWindow: AnimNotifyState que abre a janela de hit detection (FootR capsule) durante o swing do Kick. GC_Kick_Target removido (substituido por Combat.Hit.React reutilizavel). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
ZMMO — Cliente Unreal Zeus MMO
Cliente Unreal Engine 5.7 do projecto Zeus. Implementa o pipeline "cliente solto + servidor valida input/velocidade" definido em ADR 0038 (landscape autoritativo no cliente; servidor reservado para colisao de objectos).
Arquitectura
Source/ZMMO/Game/Entity/—IZMMOEntityInterface,AZMMOEntity,AZMMOPlayerCharacter(local, CMC livre),AZMMOPlayerProxy(remoto, snapshot-only).Source/ZMMO/Game/Controller/—AZMMOPlayerControllercom Enhanced Input + virtual joystick opcional.Source/ZMMO/Game/Modes/—AZMMOGameModeeUZMMOGameInstance(auto-connect ao servidor Zeus emInit).Source/ZMMO/Game/Network/—UZMMOWorldSubsystem(registryEntityId -> AActor*, dispatch dos delegates doUZeusNetworkSubsystem).
Dependencias
- Unreal Engine 5.7
- Plugin
ZeusNetwork(do projecto servidor, emServer/Plugins/Unreal/) - Plugin
ZeusMapTools(editor-only, opcional)
Smoke test
- Servidor Zeus a correr em
127.0.0.1:27777. - Abrir
ZMMO.uproject, aguardar build do moduloZMMO. - PIE: confirmar
[Zeus] Connected to server 127.0.0.1:27777no Output Log e o spawn do pawn local comEntityIdautoritativo.
Configuracao
bAutoConnectOnStart(defaulttrue) emUZMMOGameInstance. Desligar quando existir UI de login.Config/DefaultEngine.iniapontaGlobalDefaultGameMode=/Script/ZMMO.ZMMOGameMode.
Description
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