Commit Graph

3 Commits

Author SHA1 Message Date
6a6a28a086 refactor: prefixo ZMMO -> Zeus em classes/módulos C++ do cliente
- Renomeia ~50 classes UCLASS/USTRUCT/UENUM/UINTERFACE pra Zeus*
  (AZeusGameMode, AZeusCharacter, UZeusGameInstance, IZeusEntityInterface,
  UZeusWorldSubsystem, FZeusEntitySnapshot, etc.)
- Encurta AZMMOPlayerCharacter -> AZeusCharacter
- Renomeia módulos satélite ZMMOAttributes -> ZeusAttributes e
  ZMMOJobs -> ZeusJobs (pasta + .Build.cs + .uproject)
- Mantém módulo principal ZMMO (renomeia depois quando jogo ganhar nome)
- DefaultEngine.ini: ActiveClassRedirects ZMMOX -> ZeusX (preserva BPs/assets)
- DefaultGame.ini: sections atualizadas pra ZeusThemeSubsystem/ZeusPlayerState
- Category="ZMMO|..." -> "Zeus|..." em UPROPERTYs
- Preserva LogZMMO, ZMMO_API, /Script/ZMMO., /Game/ZMMO/, classes Target

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 17:24:38 -03:00
4e14f1feb6 refactor(charserver): World -> Realm + parse gatewayEndpoint + fix PendingLoadingSteps race
- ZMMOWorldEntry -> ZMMORealmEntry (RealmId + GatewayEndpoint single string)
- CharServerOpcodes: S_WORLD_* -> S_REALM_*
- UIServerSelectScreen: parse S_REALM_LIST com gatewayEndpoint
- UIUserLobbyScreen: parse S_CHAR_SELECT_OK, split gatewayEndpoint via FString::Split(":", FromEnd) — IPv6 tolerante
- UICharacterCreatePage: SubmitCreate envia realmId
- ZMMOCharSummary: WorldId -> RealmId
- UIFrontEndFlowSubsystem: GetSelectedRealmId; fix de race em PendingLoadingSteps_ (TSet snapshot via MoveTemp antes de iterar; evita access violation em TConstSetBitIterator durante async lambda)

Conferido E2E: 2 standalone instances entram simultaneamente em Provinces diferentes via Gateway.
2026-05-31 20:02:47 -03:00
0e96956a17 feat(char-spawn): Fase 4 client + UI WBPs paralelo (#2)
Co-authored-by: Mateus Rodrigues <mateuus27@outlook.com>
Co-committed-by: Mateus Rodrigues <mateuus27@outlook.com>
2026-05-23 02:16:27 -03:00