refactor(ui/panel): TMap<EUIPanelTexture> -> TMap<FName> com PostSerialize migration
FUIStylePanel migra de TMap<EUIPanelTexture, FSlateBrush> (enum legacy) para TMap<FName, FSlateBrush>. Permite adicionar/remover categorias diretamente no DT_UI_Styles via dropdown (meta=GetOptions) sem mexer no enum em C++. PanelBackground, PanelOutline e PanelOutlineEffect viraram *_DEPRECATED. Versoes novas: PanelBackgroundByName, PanelOutlineByName, PanelOutlineEffectByName. PostSerialize migra os legacy -> ByName no PostLoad de cada FUIStyleRow. Apos o primeiro re-save no editor os deprecated ficam vazios e o codigo vira no-op. PropertyRedirects em DefaultEngine.ini preservam a leitura do asset antigo (3 entries: PanelBackground, PanelOutline, PanelOutlineEffect). Atualiza UIPanel_Base pra ler ByName + DT_UI_Styles, UI_Panel_Master e UI_PlayerStatus_Window resalvos. Inclui nova textura T_Panel_Outline_Effect_Square_02. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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