feat(ui/loading): tela de loading dinamica data-driven (etapas + dicas)
- UUILoadingScreen_Base (Game/UI/Common/) generica: Configure(Context), MarkStepRunning/Done/Failed, OnLoadingComplete delegate, progress bar reativa e rotacao automatica de dicas via timer. - Etapas configuradas por contexto em UZMMOLoadingProfilesDataAsset (DA_LoadingProfiles). Perfil inicial FrontEndEnteringWorld: Travel -> MapLoaded -> Spawn. - Dicas em DT_LoadingTips (FText localizavel + filtro por contexto + GameplayTag de categoria). 4 dicas seed. - UIFrontEndFlowSubsystem agora bloqueia a transicao InWorld ate o HandlePlayerSpawned (bIsLocal=true) — usuario nao ve mundo vazio. - WBP_Loading em /UI/Shared/Loading/ (neutro, reusavel pelo InGame futuro); DA_FrontEndScreenSet[EnteringWorld] aponta pra ele. - DefaultGame.ini wire LoadingProfilesAsset + LoadingTipsAsset. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -35,6 +35,12 @@ ScreenSetAsset=/Game/ZMMO/UI/FrontEnd/DA_FrontEndScreenSet.DA_FrontEndScreenSet
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; cliente resolve `mapId -> ClientLevel/spawns` via FZMMOMapDef rows.
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MapsTableAsset=/Game/ZMMO/Data/World/DT_Maps.DT_Maps
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; Loading dinâmico (etapas + dicas). DA_LoadingProfiles tem 1 perfil por
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; contexto (EZMMOLoadingContext); DT_LoadingTips rotaciona durante o load.
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; Cliente local marca etapas via eventos (sem opcode novo).
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LoadingProfilesAsset=/Game/ZMMO/Data/UI/Loading/DA_LoadingProfiles.DA_LoadingProfiles
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LoadingTipsAsset=/Game/ZMMO/Data/UI/Loading/DT_LoadingTips.DT_LoadingTips
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; -----------------------------------------------------------------------------
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; UI in-game (PR 19+). Espelho do front-end pattern:
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; - ScreenSetAsset mapeia EZMMOInGameUIState -> WBP (Playing -> WBP_HUD,
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