- Renomeia ~50 classes UCLASS/USTRUCT/UENUM/UINTERFACE pra Zeus* (AZeusGameMode, AZeusCharacter, UZeusGameInstance, IZeusEntityInterface, UZeusWorldSubsystem, FZeusEntitySnapshot, etc.) - Encurta AZMMOPlayerCharacter -> AZeusCharacter - Renomeia módulos satélite ZMMOAttributes -> ZeusAttributes e ZMMOJobs -> ZeusJobs (pasta + .Build.cs + .uproject) - Mantém módulo principal ZMMO (renomeia depois quando jogo ganhar nome) - DefaultEngine.ini: ActiveClassRedirects ZMMOX -> ZeusX (preserva BPs/assets) - DefaultGame.ini: sections atualizadas pra ZeusThemeSubsystem/ZeusPlayerState - Category="ZMMO|..." -> "Zeus|..." em UPROPERTYs - Preserva LogZMMO, ZMMO_API, /Script/ZMMO., /Game/ZMMO/, classes Target Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
15 lines
378 B
C++
15 lines
378 B
C++
#include "ZeusGameMode.h"
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#include "ZeusHUD.h"
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#include "ZeusCharacter.h"
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#include "ZeusPlayerController.h"
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#include "ZeusPlayerState.h"
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AZeusGameMode::AZeusGameMode()
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{
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DefaultPawnClass = AZeusCharacter::StaticClass();
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PlayerControllerClass = AZeusPlayerController::StaticClass();
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PlayerStateClass = AZeusPlayerState::StaticClass();
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HUDClass = AZeusHUD::StaticClass();
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}
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