- Renomeia ~50 classes UCLASS/USTRUCT/UENUM/UINTERFACE pra Zeus* (AZeusGameMode, AZeusCharacter, UZeusGameInstance, IZeusEntityInterface, UZeusWorldSubsystem, FZeusEntitySnapshot, etc.) - Encurta AZMMOPlayerCharacter -> AZeusCharacter - Renomeia módulos satélite ZMMOAttributes -> ZeusAttributes e ZMMOJobs -> ZeusJobs (pasta + .Build.cs + .uproject) - Mantém módulo principal ZMMO (renomeia depois quando jogo ganhar nome) - DefaultEngine.ini: ActiveClassRedirects ZMMOX -> ZeusX (preserva BPs/assets) - DefaultGame.ini: sections atualizadas pra ZeusThemeSubsystem/ZeusPlayerState - Category="ZMMO|..." -> "Zeus|..." em UPROPERTYs - Preserva LogZMMO, ZMMO_API, /Script/ZMMO., /Game/ZMMO/, classes Target Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
104 lines
3.0 KiB
C
104 lines
3.0 KiB
C
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "ZeusCharSummary.generated.h"
|
|
|
|
/** Stats primarios do personagem (espelha `CharStats` em char.types.ts). */
|
|
USTRUCT(BlueprintType)
|
|
struct FZeusCharStats
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char") int32 Str = 1;
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char") int32 Agi = 1;
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char") int32 Vit = 1;
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char") int32 Int = 1;
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char") int32 Dex = 1;
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char") int32 Luk = 1;
|
|
};
|
|
|
|
/** Aparencia (espelha `CharAppearance` em char.types.ts). */
|
|
USTRUCT(BlueprintType)
|
|
struct FZeusCharAppearance
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char") int32 Hair = 0;
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char") int32 HairColor = 0;
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char") int32 SkinColor = 0;
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char") int32 BodyType = 0;
|
|
};
|
|
|
|
/**
|
|
* Resumo de personagem recebido do CharServer via S_CHAR_LIST.
|
|
* Espelha `CharSummary` em `Server/ZeusCharServer/src/types/char.types.ts`.
|
|
*/
|
|
USTRUCT(BlueprintType)
|
|
struct FZeusCharSummary
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
/** charId — BIGINT UNSIGNED no banco; armazenado como FString aqui pra preservar 64 bits. */
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
FString CharId;
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
FString RealmId;
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
int32 Slot = 0;
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
FString Name;
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
int32 ClassId = 0;
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
int32 BaseLevel = 1;
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
int32 BaseExp = 0;
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
int32 JobLevel = 1;
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
int32 JobExp = 0;
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
FZeusCharStats Stats;
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
int32 Hp = 0;
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
int32 MaxHp = 0;
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
int32 Sp = 0;
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
int32 MaxSp = 0;
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
int32 Money = 0;
|
|
|
|
/** ID do mapa (uint16). Resolvido via DT_Maps no cliente. 0 = invalido. */
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
int32 MapId = 0;
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
FVector Position = FVector::ZeroVector;
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
float YawDeg = 0.f;
|
|
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
FZeusCharAppearance Appearance;
|
|
|
|
/** Epoch ms em que o delete vai efetivar. 0 = nao agendado. */
|
|
UPROPERTY(BlueprintReadOnly, Category = "Zeus|Char")
|
|
int64 DeleteScheduledAtMs = 0;
|
|
};
|