- UZeusAOIComponent (Game/Network): componente de gameplay do player local com plus de debug. Overlays via DrawDebug* (esfera AOI real; spawn/cell/handoff placeholders) dirigidos pela UI via IZeusAOIDebugTarget + console vars. Estado persiste no componente entre aberturas do menu (IsOverlayEnabled). - AZeusCharacter: anexa o componente + abre/fecha o painel no F8 (UIOnly trava o jogo; Esc/F8 fecham); LoadClass lazy do painel no content do PLUGIN (/ZeusAdminTools/UI/WBP_AdminToolsAIO). - ZMMO.Build.cs: depende de ZeusAdminToolsRuntime. - UIProgressBar_Base: rename EaseOutCubic -> EaseOutCubicPB (fix unity-build). - ZMMO.uproject: remove entrada NwiroIntegrationKit. A UI e o C++ do plugin ZeusAdminTools vivem no repo Server (plugin autocontido). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
84 lines
1.3 KiB
Plaintext
84 lines
1.3 KiB
Plaintext
{
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"FileVersion": 3,
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"EngineAssociation": "5.7",
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"Category": "",
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"Description": "",
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"Modules": [
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{
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"Name": "ZMMO",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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},
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{
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"Name": "ZeusJobs",
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"Type": "Runtime",
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"LoadingPhase": "PreDefault"
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}
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],
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"Plugins": [
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{
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"Name": "ModelingToolsEditorMode",
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"Enabled": true
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},
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{
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"Name": "StateTree",
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"Enabled": true
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},
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{
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"Name": "GameplayStateTree",
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"Enabled": true
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},
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{
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"Name": "VisualStudioTools",
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"Enabled": true,
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"SupportedTargetPlatforms": [
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"Win64"
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],
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/362651520df94e4fa65492dbcba44ae2"
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},
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{
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"Name": "ZeusNetwork",
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"Enabled": true
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},
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{
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"Name": "ZeusGAS",
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"Enabled": true
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},
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{
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"Name": "ZeusMapTools",
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"Enabled": true,
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "ZeusAdminTools",
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"Enabled": true,
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "ZeusUMGForge",
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"Enabled": true,
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "meshy",
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"Enabled": false,
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"SupportedTargetPlatforms": [
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"Win64",
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"Mac"
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]
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},
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{
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"Name": "CommonUI",
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"Enabled": true
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}
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],
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"AdditionalPluginDirectories": [
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"../../Server/Plugins/Unreal"
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]
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} |