Rodando sem Jitter visivel.
- DECLARE/DEFINE LogZeusHandoff/AOI/Proxy/HaloTransition no modulo
ZMMO (nao no plugin) por causa do adaptive non-unity build do UBT
que usa git status do repo do cliente -- plugin em outro repo nao
dispara rebuild quando edit so o header dele.
- ZeusAOIComponent::HandleAoiConfig loga raios recebidos do server
pra cruzar com Net.AOI server-side ("AOI cfg recv interestCm=6000
(60m) despawnCm=8000 (80m)").
- Parte da milestone 2026-06-11: proxy/PIE estaveis apos fix de
double-emit AOI no server (AOIRegistry::ForceTickNow).
16 lines
509 B
C++
16 lines
509 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ZMMO.h"
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#include "ZMMONetLog.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, ZMMO, "ZMMO" );
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DEFINE_LOG_CATEGORY(LogZMMO)
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// Batch 2.5 — categorias vivem no modulo ZMMO (nao no plugin) por causa
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// do adaptive non-unity build do UBT (ver ZMMONetLog.h).
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DEFINE_LOG_CATEGORY(LogZeusHandoff)
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DEFINE_LOG_CATEGORY(LogZeusAOI)
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DEFINE_LOG_CATEGORY(LogZeusProxy)
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DEFINE_LOG_CATEGORY(LogZeusHaloTransition) |