Files
ZMMO/Source/ZMMO/ZMMO.cpp
Mateus Rodrigues c0f6d32d95 feat(zmmo-client): logs AOI categorias + K4 cfg recv
Rodando sem Jitter visivel.

- DECLARE/DEFINE LogZeusHandoff/AOI/Proxy/HaloTransition no modulo
  ZMMO (nao no plugin) por causa do adaptive non-unity build do UBT
  que usa git status do repo do cliente -- plugin em outro repo nao
  dispara rebuild quando edit so o header dele.
- ZeusAOIComponent::HandleAoiConfig loga raios recebidos do server
  pra cruzar com Net.AOI server-side ("AOI cfg recv interestCm=6000
  (60m) despawnCm=8000 (80m)").
- Parte da milestone 2026-06-11: proxy/PIE estaveis apos fix de
  double-emit AOI no server (AOIRegistry::ForceTickNow).
2026-06-11 18:01:32 -03:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "ZMMO.h"
#include "ZMMONetLog.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, ZMMO, "ZMMO" );
DEFINE_LOG_CATEGORY(LogZMMO)
// Batch 2.5 — categorias vivem no modulo ZMMO (nao no plugin) por causa
// do adaptive non-unity build do UBT (ver ZMMONetLog.h).
DEFINE_LOG_CATEGORY(LogZeusHandoff)
DEFINE_LOG_CATEGORY(LogZeusAOI)
DEFINE_LOG_CATEGORY(LogZeusProxy)
DEFINE_LOG_CATEGORY(LogZeusHaloTransition)