- PlayerState ganha CharName (Replicated) + SetCharInfo(CharName, GuildName) - ZMMOPlayerCharacter assina FZeusOnCharInfoReceived; TryApplyCachedCharInfo resolve race se S_CHAR_INFO chega antes do pawn possuir - UIPlayerStatus_Window header le PlayerState->CharName (fallback p/ GetPlayerName) em vez do "Mateuus-61E9B19A4FB2" generico Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>