Files
ZMMO/Source/ZeusAttributes/ZeusAttributes.Build.cs
Mateus Rodrigues 6a6a28a086 refactor: prefixo ZMMO -> Zeus em classes/módulos C++ do cliente
- Renomeia ~50 classes UCLASS/USTRUCT/UENUM/UINTERFACE pra Zeus*
  (AZeusGameMode, AZeusCharacter, UZeusGameInstance, IZeusEntityInterface,
  UZeusWorldSubsystem, FZeusEntitySnapshot, etc.)
- Encurta AZMMOPlayerCharacter -> AZeusCharacter
- Renomeia módulos satélite ZMMOAttributes -> ZeusAttributes e
  ZMMOJobs -> ZeusJobs (pasta + .Build.cs + .uproject)
- Mantém módulo principal ZMMO (renomeia depois quando jogo ganhar nome)
- DefaultEngine.ini: ActiveClassRedirects ZMMOX -> ZeusX (preserva BPs/assets)
- DefaultGame.ini: sections atualizadas pra ZeusThemeSubsystem/ZeusPlayerState
- Category="ZMMO|..." -> "Zeus|..." em UPROPERTYs
- Preserva LogZMMO, ZMMO_API, /Script/ZMMO., /Game/ZMMO/, classes Target

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 17:24:38 -03:00

32 lines
750 B
C#

using UnrealBuildTool;
public class ZeusAttributes : ModuleRules
{
public ZeusAttributes(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"UMG",
"Slate",
"CommonUI",
"CommonInput",
"ZeusNetwork"
});
PrivateDependencyModuleNames.AddRange(new string[] {
"SlateCore"
});
// Dependencias entre modulos (vide
// Server/ZeusServerEngine/Game/MMO/Modules/AttributeSystem/module.json
// — espelho do manifest no cliente):
// - engine: Core, CoreUObject, Engine
// - modules: [] (este e' modulo de base do MMO)
// - plugin ZeusNetwork: para opcodes + delegates
}
}