Estrutura inicial do cliente Unreal Zeus MMO alinhada ao padrao "cliente solto + servidor valida input/velocidade" (ADR 0038): - Source/ZMMO/Game/Entity/ — IZMMOEntityInterface, AZMMOEntity (base AActor para Mob/NPC/Object), AZMMOPlayerCharacter (player local com CMC livre, Enhanced Input, envio de C_INPUT_AXIS), AZMMOPlayerProxy (snapshot-only para players remotos). - Source/ZMMO/Game/Controller/ — AZMMOPlayerController com IMC defaults (IMC_Default + IMC_MouseLook) e suporte opcional a virtual joystick. - Source/ZMMO/Game/Modes/ — AZMMOGameMode (defaults para PlayerCharacter / PlayerController), UZMMOGameInstance (auto-connect ao servidor Zeus em Init e logging dos eventos OnConnected/OnDisconnected/...). - Source/ZMMO/Game/Network/ — UZMMOWorldSubsystem (registry EntityId -> AActor*, dispatch dos delegates OnPlayerSpawned/Despawned/ StateUpdate; ignora snapshots locais do cliente solto). - Config/DefaultEngine.ini — GlobalDefaultGameMode aponta para /Script/ZMMO.ZMMOGameMode; GameInstanceClass para /Script/ZMMO.ZMMOGameInstance; redirects para a nova hierarquia. - ZMMO.Build.cs — depende de ZeusNetwork; PublicIncludePaths para a nova arvore Game/Entity|Controller|Modes|Network. - Content — assets do template ThirdPerson (Mannequins, IAs/IMCs, Lvl_ThirdPerson + TestWorld). Os Variant_* levels ficam no commit inicial mas serao limpos numa proxima sessao com aprovacao explicita (Master Rule para .umap/.uasset). Notas: - BP_ThirdPersonCharacter/GameMode/PlayerController ainda apontam para a hierarquia antiga e estao a aguardar aprovacao para remocao (Master Rule). - README.md descreve a arquitectura e o smoke test de conexao.
91 lines
4.2 KiB
INI
91 lines
4.2 KiB
INI
[*.{cpp,h}]
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# Naming convention rules (note: currently need to be ordered from more to less specific)
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cpp_naming_rule.aactor_prefixed.symbols = aactor_class
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cpp_naming_rule.aactor_prefixed.style = aactor_style
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cpp_naming_rule.swidget_prefixed.symbols = swidget_class
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cpp_naming_rule.swidget_prefixed.style = swidget_style
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cpp_naming_rule.uobject_prefixed.symbols = uobject_class
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cpp_naming_rule.uobject_prefixed.style = uobject_style
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cpp_naming_rule.booleans_prefixed.symbols = boolean_vars
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cpp_naming_rule.booleans_prefixed.style = boolean_style
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cpp_naming_rule.structs_prefixed.symbols = structs
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cpp_naming_rule.structs_prefixed.style = unreal_engine_structs
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cpp_naming_rule.enums_prefixed.symbols = enums
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cpp_naming_rule.enums_prefixed.style = unreal_engine_enums
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cpp_naming_rule.templates_prefixed.symbols = templates
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cpp_naming_rule.templates_prefixed.style = unreal_engine_templates
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cpp_naming_rule.general_names.symbols = all_symbols
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cpp_naming_rule.general_names.style = unreal_engine_default
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# Naming convention symbols
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cpp_naming_symbols.aactor_class.applicable_kinds = class
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cpp_naming_symbols.aactor_class.applicable_type = AActor
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cpp_naming_symbols.swidget_class.applicable_kinds = class
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cpp_naming_symbols.swidget_class.applicable_type = SWidget
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cpp_naming_symbols.uobject_class.applicable_kinds = class
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cpp_naming_symbols.uobject_class.applicable_type = UObject
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cpp_naming_symbols.boolean_vars.applicable_kinds = local,parameter,field
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cpp_naming_symbols.boolean_vars.applicable_type = bool
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cpp_naming_symbols.enums.applicable_kinds = enum
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cpp_naming_symbols.templates.applicable_kinds = template_class
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cpp_naming_symbols.structs.applicable_kinds = struct
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cpp_naming_symbols.all_symbols.applicable_kinds = *
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# Naming convention styles
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cpp_naming_style.unreal_engine_default.capitalization = pascal_case
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cpp_naming_style.unreal_engine_default.required_prefix =
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cpp_naming_style.unreal_engine_default.required_suffix =
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cpp_naming_style.unreal_engine_default.word_separator =
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cpp_naming_style.unreal_engine_enums.capitalization = pascal_case
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cpp_naming_style.unreal_engine_enums.required_prefix = E
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cpp_naming_style.unreal_engine_enums.required_suffix =
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cpp_naming_style.unreal_engine_enums.word_separator =
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cpp_naming_style.unreal_engine_templates.capitalization = pascal_case
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cpp_naming_style.unreal_engine_templates.required_prefix = T
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cpp_naming_style.unreal_engine_templates.required_suffix =
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cpp_naming_style.unreal_engine_templates.word_separator =
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cpp_naming_style.unreal_engine_structs.capitalization = pascal_case
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cpp_naming_style.unreal_engine_structs.required_prefix = F
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cpp_naming_style.unreal_engine_structs.required_suffix =
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cpp_naming_style.unreal_engine_structs.word_separator =
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cpp_naming_style.uobject_style.capitalization = pascal_case
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cpp_naming_style.uobject_style.required_prefix = U
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cpp_naming_style.uobject_style.required_suffix =
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cpp_naming_style.uobject_style.word_separator =
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cpp_naming_style.aactor_style.capitalization = pascal_case
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cpp_naming_style.aactor_style.required_prefix = A
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cpp_naming_style.aactor_style.required_suffix =
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cpp_naming_style.aactor_style.word_separator =
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cpp_naming_style.swidget_style.capitalization = pascal_case
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cpp_naming_style.swidget_style.required_prefix = S
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cpp_naming_style.swidget_style.required_suffix =
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cpp_naming_style.swidget_style.word_separator =
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cpp_naming_style.boolean_style.capitalization = pascal_case
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cpp_naming_style.boolean_style.required_prefix = b
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cpp_naming_style.boolean_style.required_suffix =
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cpp_naming_style.boolean_style.word_separator = |