using UnrealBuildTool; public class ZMMOAttributes : ModuleRules { public ZMMOAttributes(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "UMG", "Slate", "ZeusNetwork" }); PrivateDependencyModuleNames.AddRange(new string[] { "SlateCore" }); // Dependencias entre modulos (vide // Server/ZeusServerEngine/Game/MMO/Modules/AttributeSystem/module.json // — espelho do manifest no cliente): // - engine: Core, CoreUObject, Engine // - modules: [] (este e' modulo de base do MMO) // - plugin ZeusNetwork: para opcodes + delegates } }