feat/frontend-mainmenu-skeleton #1

Merged
Mateuus merged 25 commits from feat/frontend-mainmenu-skeleton into main 2026-05-19 02:06:48 -03:00
2 changed files with 31 additions and 3 deletions
Showing only changes of commit c974efdbc8 - Show all commits

View File

@@ -5,6 +5,7 @@
#include "Engine/World.h"
#include "TimerManager.h"
#include "Components/Border.h"
#include "Styling/SlateBrush.h"
#include "Components/TextBlock.h"
#include "Components/Image.h"
#include "Components/SizeBox.h"
@@ -165,9 +166,31 @@ void UUIButton_Base::RefreshUIStyle()
const FUIStyle& ActiveStyle = ResolveActiveStyle(this, Fallback);
const FUIStyleButtonVariant& VariantStyle = ResolveVariant(ActiveStyle.Button);
if (Bg)
if (Background)
{
Bg->SetBrushColor(VariantStyle.BgNormal);
// Fundo + borda na cor da variante. RoundedBox dá cantos arredondados
// e a borda colorida (BorderNormal) — "só borda" = BgNormal transparente.
FSlateBrush Brush = Background->Background;
Brush.TintColor = FSlateColor(VariantStyle.BgNormal);
if (bRoundedBackground)
{
const float R = ActiveStyle.Button.CornerRadius;
Brush.DrawAs = ESlateBrushDrawType::RoundedBox;
Brush.OutlineSettings = FSlateBrushOutlineSettings(
FVector4(R, R, R, R),
FSlateColor(VariantStyle.BorderNormal),
ActiveStyle.Button.BorderWidth);
Brush.OutlineSettings.RoundingType = ESlateBrushRoundingType::FixedRadius;
}
else
{
Brush.DrawAs = ESlateBrushDrawType::Box;
Brush.OutlineSettings = FSlateBrushOutlineSettings(
FVector4(0, 0, 0, 0),
FSlateColor(VariantStyle.BorderNormal),
ActiveStyle.Button.BorderWidth);
}
Background->SetBrush(Brush);
}
if (ButtonText)
{

View File

@@ -62,6 +62,11 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Text Style")
bool bAutoSizeText = true;
/** Arredonda o Background (RoundedBox) e desenha a borda na cor da
* variante. Desligado = caixa reta. Raio/largura vêm de FUIStyleButton. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Button")
bool bRoundedBackground = true;
// ---- Number Text ----
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Number Text")
bool bShowNumberText = false;
@@ -176,7 +181,7 @@ protected:
/** Fundo temável (nossa adição sobre o Hyper, p/ FUIStyle). */
UPROPERTY(meta = (BindWidgetOptional))
TObjectPtr<UBorder> Bg;
TObjectPtr<UBorder> Background;
private:
void StartDeactivateTimeout();