feat(attributes/ui): toast "LEVEL UP!" no HUD via S_LEVEL_UP delegate
- UZMMOHudWidget ganha LevelUpToastContainer (BindWidgetOptional UWidget) e LevelUpToastText (BindWidgetOptional UTextBlock) — both Collapsed por default; HandleLevelUp os mostra com text "LEVEL UP! Lv N" e dispara timer FTimerHandle pra esconder após LevelUpToastDurationSec (2.5s). - WBP_HUD: Border escuro semi-transparente (R=0.05,G=0.04,B=0.10,A=0.85) com TextBlock dourado (R=1.0,G=0.85,B=0.30) fonte 32, slot top-center com padding top=120, visibility default Collapsed. - Snapshot pós-level-up (vem logo após S_LEVEL_UP) atualiza HP/SP/level via HpSpBar automaticamente — toast é só feedback visual instantâneo. Polish futuro (não desta frente): SFX cue + particle aura dourada + animação de fade in/out via UMG.
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