refactor: prefixo ZMMO -> Zeus em classes/módulos C++ do cliente

- Renomeia ~50 classes UCLASS/USTRUCT/UENUM/UINTERFACE pra Zeus*
  (AZeusGameMode, AZeusCharacter, UZeusGameInstance, IZeusEntityInterface,
  UZeusWorldSubsystem, FZeusEntitySnapshot, etc.)
- Encurta AZMMOPlayerCharacter -> AZeusCharacter
- Renomeia módulos satélite ZMMOAttributes -> ZeusAttributes e
  ZMMOJobs -> ZeusJobs (pasta + .Build.cs + .uproject)
- Mantém módulo principal ZMMO (renomeia depois quando jogo ganhar nome)
- DefaultEngine.ini: ActiveClassRedirects ZMMOX -> ZeusX (preserva BPs/assets)
- DefaultGame.ini: sections atualizadas pra ZeusThemeSubsystem/ZeusPlayerState
- Category="ZMMO|..." -> "Zeus|..." em UPROPERTYs
- Preserva LogZMMO, ZMMO_API, /Script/ZMMO., /Game/ZMMO/, classes Target

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-06-02 17:24:38 -03:00
parent bd1dab25ca
commit 6a6a28a086
128 changed files with 1224 additions and 1210 deletions

View File

@@ -1,6 +1,6 @@
#include "UISpinner_Base.h"
#include "ZMMOThemeSubsystem.h"
#include "ZeusThemeSubsystem.h"
#include "Engine/GameInstance.h"
#include "Engine/DataTable.h"
#include "Components/CircularThrobber.h"
@@ -16,7 +16,7 @@ namespace
{
if (const UGameInstance* GI = Widget->GetGameInstance())
{
if (const UZMMOThemeSubsystem* Theme = GI->GetSubsystem<UZMMOThemeSubsystem>())
if (const UZeusThemeSubsystem* Theme = GI->GetSubsystem<UZeusThemeSubsystem>())
{
return Theme->GetActiveUIStyle();
}
@@ -103,7 +103,7 @@ void UUISpinner_Base::NativeConstruct()
{
if (const UGameInstance* GI = GetGameInstance())
{
if (UZMMOThemeSubsystem* Theme = GI->GetSubsystem<UZMMOThemeSubsystem>())
if (UZeusThemeSubsystem* Theme = GI->GetSubsystem<UZeusThemeSubsystem>())
{
Theme->OnThemeChanged.AddDynamic(this, &UUISpinner_Base::HandleThemeChanged);
bThemeBound = true;
@@ -119,7 +119,7 @@ void UUISpinner_Base::NativeDestruct()
{
if (const UGameInstance* GI = GetGameInstance())
{
if (UZMMOThemeSubsystem* Theme = GI->GetSubsystem<UZMMOThemeSubsystem>())
if (UZeusThemeSubsystem* Theme = GI->GetSubsystem<UZeusThemeSubsystem>())
{
Theme->OnThemeChanged.RemoveDynamic(this, &UUISpinner_Base::HandleThemeChanged);
}