refactor: prefixo ZMMO -> Zeus em classes/módulos C++ do cliente
- Renomeia ~50 classes UCLASS/USTRUCT/UENUM/UINTERFACE pra Zeus* (AZeusGameMode, AZeusCharacter, UZeusGameInstance, IZeusEntityInterface, UZeusWorldSubsystem, FZeusEntitySnapshot, etc.) - Encurta AZMMOPlayerCharacter -> AZeusCharacter - Renomeia módulos satélite ZMMOAttributes -> ZeusAttributes e ZMMOJobs -> ZeusJobs (pasta + .Build.cs + .uproject) - Mantém módulo principal ZMMO (renomeia depois quando jogo ganhar nome) - DefaultEngine.ini: ActiveClassRedirects ZMMOX -> ZeusX (preserva BPs/assets) - DefaultGame.ini: sections atualizadas pra ZeusThemeSubsystem/ZeusPlayerState - Category="ZMMO|..." -> "Zeus|..." em UPROPERTYs - Preserva LogZMMO, ZMMO_API, /Script/ZMMO., /Game/ZMMO/, classes Target Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -1,6 +1,6 @@
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#include "UISpinner_Base.h"
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#include "ZMMOThemeSubsystem.h"
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#include "ZeusThemeSubsystem.h"
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#include "Engine/GameInstance.h"
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#include "Engine/DataTable.h"
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#include "Components/CircularThrobber.h"
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@@ -16,7 +16,7 @@ namespace
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{
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if (const UGameInstance* GI = Widget->GetGameInstance())
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{
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if (const UZMMOThemeSubsystem* Theme = GI->GetSubsystem<UZMMOThemeSubsystem>())
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if (const UZeusThemeSubsystem* Theme = GI->GetSubsystem<UZeusThemeSubsystem>())
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{
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return Theme->GetActiveUIStyle();
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}
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@@ -103,7 +103,7 @@ void UUISpinner_Base::NativeConstruct()
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{
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if (const UGameInstance* GI = GetGameInstance())
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{
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if (UZMMOThemeSubsystem* Theme = GI->GetSubsystem<UZMMOThemeSubsystem>())
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if (UZeusThemeSubsystem* Theme = GI->GetSubsystem<UZeusThemeSubsystem>())
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{
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Theme->OnThemeChanged.AddDynamic(this, &UUISpinner_Base::HandleThemeChanged);
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bThemeBound = true;
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@@ -119,7 +119,7 @@ void UUISpinner_Base::NativeDestruct()
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{
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if (const UGameInstance* GI = GetGameInstance())
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{
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if (UZMMOThemeSubsystem* Theme = GI->GetSubsystem<UZMMOThemeSubsystem>())
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if (UZeusThemeSubsystem* Theme = GI->GetSubsystem<UZeusThemeSubsystem>())
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{
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Theme->OnThemeChanged.RemoveDynamic(this, &UUISpinner_Base::HandleThemeChanged);
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}
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