refactor: prefixo ZMMO -> Zeus em classes/módulos C++ do cliente
- Renomeia ~50 classes UCLASS/USTRUCT/UENUM/UINTERFACE pra Zeus* (AZeusGameMode, AZeusCharacter, UZeusGameInstance, IZeusEntityInterface, UZeusWorldSubsystem, FZeusEntitySnapshot, etc.) - Encurta AZMMOPlayerCharacter -> AZeusCharacter - Renomeia módulos satélite ZMMOAttributes -> ZeusAttributes e ZMMOJobs -> ZeusJobs (pasta + .Build.cs + .uproject) - Mantém módulo principal ZMMO (renomeia depois quando jogo ganhar nome) - DefaultEngine.ini: ActiveClassRedirects ZMMOX -> ZeusX (preserva BPs/assets) - DefaultGame.ini: sections atualizadas pra ZeusThemeSubsystem/ZeusPlayerState - Category="ZMMO|..." -> "Zeus|..." em UPROPERTYs - Preserva LogZMMO, ZMMO_API, /Script/ZMMO., /Game/ZMMO/, classes Target Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -2,7 +2,7 @@
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#include "CoreMinimal.h"
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#include "UIActivatableScreen_Base.h"
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#include "ZMMOCharSummary.h"
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#include "ZeusCharSummary.h"
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#include "UIUserLobbyScreen_Base.generated.h"
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class UCommonTextBlock;
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@@ -49,7 +49,7 @@ public:
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void BackToServerSelect();
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UPROPERTY(BlueprintReadOnly, Category = "Zeus|Lobby")
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TArray<FZMMOCharSummary> Chars;
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TArray<FZeusCharSummary> Chars;
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UFUNCTION(BlueprintImplementableEvent, Category = "Zeus|Lobby")
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void OnCharListReceived();
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