feat: ZMMO client base (Game/Entity|Controller|Modes|Network)
Estrutura inicial do cliente Unreal Zeus MMO alinhada ao padrao "cliente solto + servidor valida input/velocidade" (ADR 0038): - Source/ZMMO/Game/Entity/ — IZMMOEntityInterface, AZMMOEntity (base AActor para Mob/NPC/Object), AZMMOPlayerCharacter (player local com CMC livre, Enhanced Input, envio de C_INPUT_AXIS), AZMMOPlayerProxy (snapshot-only para players remotos). - Source/ZMMO/Game/Controller/ — AZMMOPlayerController com IMC defaults (IMC_Default + IMC_MouseLook) e suporte opcional a virtual joystick. - Source/ZMMO/Game/Modes/ — AZMMOGameMode (defaults para PlayerCharacter / PlayerController), UZMMOGameInstance (auto-connect ao servidor Zeus em Init e logging dos eventos OnConnected/OnDisconnected/...). - Source/ZMMO/Game/Network/ — UZMMOWorldSubsystem (registry EntityId -> AActor*, dispatch dos delegates OnPlayerSpawned/Despawned/ StateUpdate; ignora snapshots locais do cliente solto). - Config/DefaultEngine.ini — GlobalDefaultGameMode aponta para /Script/ZMMO.ZMMOGameMode; GameInstanceClass para /Script/ZMMO.ZMMOGameInstance; redirects para a nova hierarquia. - ZMMO.Build.cs — depende de ZeusNetwork; PublicIncludePaths para a nova arvore Game/Entity|Controller|Modes|Network. - Content — assets do template ThirdPerson (Mannequins, IAs/IMCs, Lvl_ThirdPerson + TestWorld). Os Variant_* levels ficam no commit inicial mas serao limpos numa proxima sessao com aprovacao explicita (Master Rule para .umap/.uasset). Notas: - BP_ThirdPersonCharacter/GameMode/PlayerController ainda apontam para a hierarquia antiga e estao a aguardar aprovacao para remocao (Master Rule). - README.md descreve a arquitectura e o smoke test de conexao.
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Plugins/VisualStudioTools/VisualStudioTools.uplugin
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38
Plugins/VisualStudioTools/VisualStudioTools.uplugin
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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "2.8",
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"FriendlyName": "Visual Studio Integration Tools",
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"Description": "Enables integration with Visual Studio IDE.",
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"Category": "Programming",
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"CreatedBy": "Microsoft",
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"CreatedByURL": "http://www.microsoft.com",
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"DocsURL": "",
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/362651520df94e4fa65492dbcba44ae2",
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"SupportURL": "https://developercommunity.visualstudio.com/",
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"EnabledByDefault": true,
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"Installed": false,
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"bExplicitlyLoaded": true,
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"CanContainContent": false,
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"SupportedTargetPlatforms": [
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"Win64"
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],
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"Modules": [
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{
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"Name": "VisualStudioTools",
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"Type": "Editor",
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"LoadingPhase": "Default",
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"PlatformAllowList": [
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"Win64"
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]
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},
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{
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"Name": "VisualStudioBlueprintDebuggerHelper",
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"Type": "Editor",
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"LoadingPhase": "None",
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"PlatformAllowList": [
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"Win64"
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]
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}
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]
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}
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