feat(char-spawn): Fase 4 client + UI WBPs paralelo (#2)
Co-authored-by: Mateus Rodrigues <mateuus27@outlook.com> Co-committed-by: Mateus Rodrigues <mateuus27@outlook.com>
This commit was merged in pull request #2.
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@@ -29,3 +29,8 @@ UIStyleTable=/Game/ZMMO/Data/UI/DT_UI_Styles.DT_UI_Styles
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; Mapa estado->tela. O DA já existe (RootLayoutClass = WBP_PrimaryGameLayout);
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; StateScreens fica vazio até os WBPs de página virem do Zeus UMG Forge (§4.8).
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ScreenSetAsset=/Game/ZMMO/UI/FrontEnd/DA_FrontEndScreenSet.DA_FrontEndScreenSet
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; Fase 4 — char spawn DB-driven. DT_Maps espelha o `maps_config.json` do
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; server (Server/ZeusServerEngine/Config/DataTables/maps_config.json) — o
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; cliente resolve `mapId -> ClientLevel/spawns` via FZMMOMapDef rows.
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MapsTableAsset=/Game/ZMMO/Data/World/DT_Maps.DT_Maps
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