feat: adicionar projeto ZClientMMO (Source, Content, Config, Plugins)
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
91
.editorconfig
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91
.editorconfig
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[*.{cpp,h}]
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# Naming convention rules (note: currently need to be ordered from more to less specific)
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cpp_naming_rule.aactor_prefixed.symbols = aactor_class
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cpp_naming_rule.aactor_prefixed.style = aactor_style
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cpp_naming_rule.swidget_prefixed.symbols = swidget_class
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cpp_naming_rule.swidget_prefixed.style = swidget_style
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cpp_naming_rule.uobject_prefixed.symbols = uobject_class
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cpp_naming_rule.uobject_prefixed.style = uobject_style
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cpp_naming_rule.booleans_prefixed.symbols = boolean_vars
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cpp_naming_rule.booleans_prefixed.style = boolean_style
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cpp_naming_rule.structs_prefixed.symbols = structs
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cpp_naming_rule.structs_prefixed.style = unreal_engine_structs
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cpp_naming_rule.enums_prefixed.symbols = enums
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cpp_naming_rule.enums_prefixed.style = unreal_engine_enums
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cpp_naming_rule.templates_prefixed.symbols = templates
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cpp_naming_rule.templates_prefixed.style = unreal_engine_templates
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cpp_naming_rule.general_names.symbols = all_symbols
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cpp_naming_rule.general_names.style = unreal_engine_default
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# Naming convention symbols
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cpp_naming_symbols.aactor_class.applicable_kinds = class
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cpp_naming_symbols.aactor_class.applicable_type = AActor
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cpp_naming_symbols.swidget_class.applicable_kinds = class
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cpp_naming_symbols.swidget_class.applicable_type = SWidget
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cpp_naming_symbols.uobject_class.applicable_kinds = class
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cpp_naming_symbols.uobject_class.applicable_type = UObject
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cpp_naming_symbols.boolean_vars.applicable_kinds = local,parameter,field
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cpp_naming_symbols.boolean_vars.applicable_type = bool
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cpp_naming_symbols.enums.applicable_kinds = enum
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cpp_naming_symbols.templates.applicable_kinds = template_class
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cpp_naming_symbols.structs.applicable_kinds = struct
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cpp_naming_symbols.all_symbols.applicable_kinds = *
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# Naming convention styles
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cpp_naming_style.unreal_engine_default.capitalization = pascal_case
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cpp_naming_style.unreal_engine_default.required_prefix =
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cpp_naming_style.unreal_engine_default.required_suffix =
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cpp_naming_style.unreal_engine_default.word_separator =
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cpp_naming_style.unreal_engine_enums.capitalization = pascal_case
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cpp_naming_style.unreal_engine_enums.required_prefix = E
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cpp_naming_style.unreal_engine_enums.required_suffix =
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cpp_naming_style.unreal_engine_enums.word_separator =
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cpp_naming_style.unreal_engine_templates.capitalization = pascal_case
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cpp_naming_style.unreal_engine_templates.required_prefix = T
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cpp_naming_style.unreal_engine_templates.required_suffix =
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cpp_naming_style.unreal_engine_templates.word_separator =
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cpp_naming_style.unreal_engine_structs.capitalization = pascal_case
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cpp_naming_style.unreal_engine_structs.required_prefix = F
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cpp_naming_style.unreal_engine_structs.required_suffix =
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cpp_naming_style.unreal_engine_structs.word_separator =
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cpp_naming_style.uobject_style.capitalization = pascal_case
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cpp_naming_style.uobject_style.required_prefix = U
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cpp_naming_style.uobject_style.required_suffix =
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cpp_naming_style.uobject_style.word_separator =
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cpp_naming_style.aactor_style.capitalization = pascal_case
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cpp_naming_style.aactor_style.required_prefix = A
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cpp_naming_style.aactor_style.required_suffix =
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cpp_naming_style.aactor_style.word_separator =
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cpp_naming_style.swidget_style.capitalization = pascal_case
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cpp_naming_style.swidget_style.required_prefix = S
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cpp_naming_style.swidget_style.required_suffix =
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cpp_naming_style.swidget_style.word_separator =
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cpp_naming_style.boolean_style.capitalization = pascal_case
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cpp_naming_style.boolean_style.required_prefix = b
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cpp_naming_style.boolean_style.required_suffix =
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cpp_naming_style.boolean_style.word_separator =
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26
.gitignore
vendored
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.gitignore
vendored
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# Unreal Engine — artefactos locais e de build
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Binaries/
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DerivedDataCache/
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Intermediate/
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Saved/
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Build/
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# Visual Studio / IDE
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.vs/
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*.VC.db
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*.VC.opendb
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*.sdf
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*.opensdf
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*.user
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*.userosscache
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*.sln.docstates
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# OS / editor
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.DS_Store
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Thumbs.db
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*.swp
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*.tmp
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# Plugins com build local
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Plugins/*/Binaries/
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Plugins/*/Intermediate/
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19
.vsconfig
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19
.vsconfig
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{
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"version": "1.0",
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"components": [
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"Component.Unreal.Debugger",
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"Component.Unreal.Ide",
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
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"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
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"Microsoft.VisualStudio.Component.VC.14.44.17.14.ATL",
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"Microsoft.VisualStudio.Component.VC.14.44.17.14.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Llvm.Clang",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows11SDK.22621",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame"
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]
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}
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14
Config/DefaultEditor.ini
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14
Config/DefaultEditor.ini
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File diff suppressed because one or more lines are too long
2
Config/DefaultEditorPerProjectUserSettings.ini
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2
Config/DefaultEditorPerProjectUserSettings.ini
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonCPP
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Config/DefaultEngine.ini
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95
Config/DefaultEngine.ini
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/ThirdPerson/Lobby.Lobby
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EditorStartupMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
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GlobalDefaultGameMode=/Script/ZClientMMO.ZClientMMOGameMode
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GameInstanceClass=/Script/ZClientMMO.ZClientMMOGameInstance
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[/Script/Engine.RendererSettings]
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r.ReflectionMethod=1
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.Lumen.TraceMeshSDFs=0
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.AllowStaticLighting=False
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r.SkinCache.CompileShaders=True
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r.RayTracing=True
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r.RayTracing.RayTracingProxies.ProjectEnabled=True
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r.Substrate=True
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r.Substrate.ProjectGBufferFormat=0
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=65536
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=48000.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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-TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=SF_VULKAN_SM6
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[/Script/MacTargetPlatform.MacTargetSettings]
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-TargetedRHIs=SF_METAL_SM5
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+TargetedRHIs=SF_METAL_SM6
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/ZClientMMO")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/ZClientMMO")
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+ActiveClassRedirects=(OldClassName="TP_ThirdPersonPlayerController",NewClassName="ZClientMMOPlayerController")
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+ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="ZClientMMOGameMode")
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+ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="ZClientMMOCharacter")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=78FA751E443D86E618015D9DC088C072
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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3
Config/DefaultGame.ini
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3
Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=0C8F47A948EE0708E1BB339BA92930B4
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ProjectName=Third Person Game Template
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86
Config/DefaultInput.ini
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86
Config/DefaultInput.ini
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[/Script/Engine.InputSettings]
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-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
bAltEnterTogglesFullscreen=True
|
||||||
|
bF11TogglesFullscreen=True
|
||||||
|
bUseMouseForTouch=False
|
||||||
|
bEnableMouseSmoothing=True
|
||||||
|
bEnableFOVScaling=True
|
||||||
|
bCaptureMouseOnLaunch=True
|
||||||
|
bEnableLegacyInputScales=True
|
||||||
|
bEnableMotionControls=True
|
||||||
|
bFilterInputByPlatformUser=False
|
||||||
|
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||||
|
bAlwaysShowTouchInterface=False
|
||||||
|
bShowConsoleOnFourFingerTap=True
|
||||||
|
bEnableGestureRecognizer=False
|
||||||
|
bUseAutocorrect=False
|
||||||
|
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||||
|
DefaultViewportMouseLockMode=LockOnCapture
|
||||||
|
FOVScale=0.011110
|
||||||
|
DoubleClickTime=0.200000
|
||||||
|
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||||
|
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||||
|
DefaultTouchInterface=None
|
||||||
|
-ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Tilde
|
||||||
|
|
||||||
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Back_01.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Back_01.uasset
LFS
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Content/Characters/Mannequins/Anims/Death/MM_Death_Front_01.uasset
LFS
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Content/Characters/Mannequins/Anims/Death/MM_Death_Front_01.uasset
LFS
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Content/Characters/Mannequins/Anims/Death/MM_Death_Front_02.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_02.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_03.uasset
LFS
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Content/Characters/Mannequins/Anims/Death/MM_Death_Front_03.uasset
LFS
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Content/Characters/Mannequins/Anims/Death/MM_Death_Left_01.uasset
LFS
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Content/Characters/Mannequins/Anims/Death/MM_Death_Left_01.uasset
LFS
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Content/Characters/Mannequins/Anims/Death/MM_Death_Right_01.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Right_01.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/AO_Pistol.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/AO_Pistol.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS1.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS1.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Left.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Right.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Left.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Right.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Left.uasset
LFS
Normal file
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Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Right.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Fall_Loop.uasset
LFS
Normal file
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Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Fall_Loop.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Start.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Start.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/MF_Pistol_Idle_ADS.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MF_Pistol_Idle_ADS.uasset
LFS
Normal file
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Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_DryFire.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_DryFire.uasset
LFS
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Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Equip.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Equip.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire.uasset
LFS
Normal file
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Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire.uasset
LFS
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Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire_Montage.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire_Montage.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Reload.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Reload.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Left.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Right.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Left.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Right.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Left.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Right.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/AO_Rifle.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/AO_Rifle.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CC.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CC.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CD.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CD.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CU.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CU.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Left.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Left.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Right.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Left.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Right.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Right.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Left.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Left.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Right.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Right.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Apex.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Apex.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Land.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Land.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Loop.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Loop.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start_Loop.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start_Loop.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/MF_Rifle_Idle_ADS.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MF_Rifle_Idle_ADS.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_DryFire.uasset
LFS
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Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_DryFire.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Equip.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Equip.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Fire.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Fire.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Reload.uasset
LFS
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Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Reload.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Left.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Left.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Right.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Right.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Left.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Left.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Right.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Right.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Left.uasset
LFS
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Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Left.uasset
LFS
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Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Right.uasset
LFS
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Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Right.uasset
LFS
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Content/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed.uasset
LFS
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Content/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed.uasset
LFS
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Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01.uasset
LFS
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Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01.uasset
LFS
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Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Unarmed/BS_Idle_Walk_Run.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/BS_Idle_Walk_Run.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Left.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Right.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Left.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Right.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Left.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Right.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Dash.uasset
LFS
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Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Dash.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Fall_Loop.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Fall_Loop.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Jump.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Jump.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Land.uasset
LFS
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BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Land.uasset
LFS
Normal file
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Reference in New Issue
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